Post by JACKLYN MARIE FORESTER on Mar 31, 2014 21:54:28 GMT
| AUTHORITY | WEAPONS |
"Speak softly and carry a big stick."Theodore RooseveltWEAPONS:
Morph-state matter: A one cubic foot, liquid metal which is a dark, metallic gray. It forms to whatever shape, density, and hardness its wielder desires, but has the constraints of is overall size proportional to one cubic foot and the matter must be touching the wielder. This means that you can create a bow and arrow, but the arrow must have a string attached for it to keep its shape, if not then the arrow turns to liquid as soon as it no longer touches the bow. Morph-state matter must also stay connected to its self unless the wielder desires to have two+ separate pieces permanently, even after the liquid is put back into its container the two+ parts will not reform.
Particle gloves: Gloves that, after hitting a target, break down the bonds between matter and split it apart .5-1cm from the impact sight. Only active when wielder wills and must have a hitting/punching force behind it, so, no, you can’t just hold your hand up to a concrete wall and have a fist sized hole drilled into it..... unless you really want to punch concrete. Particle separator is on the knuckles and back of hand.
Particle boots: See above, but in steel-toe boot form. Particle separators on the toe and heel.
Force gun: An ammo less, pistol sized weapon which is the most versatile of any Authority “firearm.” It uses focused energy as a projectile and can be set up as a pistol (mid-range force, accuracy, and rate of fire), assault rifle (lower force, medium accuracy, and higher rate of fire), sniper rifle (high force, high accuracy, very low rate of fire), or generator (like a machine gun; high force, zero accuracy, very high rate of fire) depending on what attachments you have. Force gauge: low= a hole equivalent to a 9mm round; medium= a 2in. diameter hole; high= 3in. radius hole. Accuracy gauge: zero= good luck hitting the broad side of a barn with one shot; low= could shoot a garage door from 10 yards; medium= garage door from 100 yards; high= complete accuracy from over six football fields.
Rate of fire gauge: low= once per-post // medium= 3 shots per-post // high= 10-20 per-postWhen choosing weapons you may not just say force gun, it must be force gun: (insert gun type here).
Dragon Cig: the Authority version of the E-cigarette also the most accurate show of how long the Authority have been dealing with zombies. It is shaped like a ball point pen, cap and all, the cap is removed to smoke the contents. The best part is if you blow through the Dragon Cig it acts a flamethrower, scorching everything in a 2 yard-long cone, coincidentally fire is the best way to destroy a zombie. The Cig can also be used as a spike, shoving the sharp, pointy end into the victim.UTILITIES:Hands
Flame Element: Can create a small fire ball which is a red/yellow flame or a match sized blue flame. Fire ball is generally thrown and used to catch other things on fire. Match is used for cutting, lighting cigarettes, and burning through skulls.
Ice Element: Can freeze anything the user touches. Stops on coming zombies, creates ice walls, or even cools your beverage on a hot day.
Spark Element: Can generate an electromagnetic charge, anything from a small zap, like static electricity, to full on inFAMOUS shit. A small zap can be used as many times as a person wants, the most common use is as a Taser to incapacitate enemies, lastly, shooting lightning from your hands, which can only be used with two warm up posts and five cool down posts. I’d just use it to keep my laptop charged...
Magen Element: Magnetism for the win.
Light Element: Allows wielder to produce light from their hand. Open hand generates a soft, white light; a cupped hand generates a flashlight effect; and having the thumb, middle, and index fingers pushed together in a cone generates a purple laser which can burn/cut most items. Laser can only be used after three posts of it warming up, and six posts of it cooling down.Feet
Movement: Increases sprinting speed and juices up kicks, by like *KABAM*Head
Analyze: Can tell a person’s race, age, weapon preferences, and threat level. Needs eight posts before next use.
Overload: Sends uncontrollable streams of data into target, computer or person. Computers will over heat and melt, people will either pass out or die depending on amount of data. The data is a person’s experiences and memories, so if a person passes out they will wake up with all the memories of the Overload user.
Thermo: User emits microwaves to effectively cook target. It melts brains, removes limbs, incapacitates enemies, and makes awesome scrambled eggs; its only weakness, reflective metal. Needs fifteen posts before it can be reused.